
My Name is Alex Shvartzman, An aspiring 3D Artist currently located in Vancouver, Canada. I’m very passionate about modeling, texturing and lighting. I especially enjoy developing characters and creatures.

My name is Rob. I am a environment artist. I remember when I was a child, I told myself, I’ll get into this industry one day. Now that I am one step closer, It’s an amazing feeling to have when you actually achieve your childhood dream.

Brett currently works as an environment / texture artist for Disney Interactive at Junction Point Studios in Austin, Texas.

My name is Cougan Waddell and I am a Game Environment Artist from Vancouver, BC. I recently graduated from the 1 year program at the Think Tank Training Center in North Vancouver.

Hi I am Gianluca from Rome, Italy. I recently graduated as Character Animator, i have a strong passion for action and fighting sequences. I am always willing to improve myself and push myself beyong my limits to achieve what i have always dreamt in my life...working in this industry!

Growing up with Lego and plenty of games, how game environments are built has always been something that interested me. From the concept and block out to the final product are all things that I would like to learn more about.
I am a simple guy with simple tastes and 3d is my life. I am specialized in character modeling and if you are looking for a hard working, self motivated hard core character modeler then you are looking for me. My work is my passion, creating characters from nothing is for me incredible. My software packages are Maya, softimage, 3dmax, mudbox, zbrush, photoshop, Mari, crazy bump and xnormal. I can work equally as good with any software however my prefered ones are 3dmax and zbrush. I also have a good understanding of Vray and mental ray, shaders and texturing. Stay cool Hugo

Studied compositing at Think Tank, finished my mentor session in October 2012. Currently employed in roto/paint out artist at Zoic Studios in Vancouver.

I am a 3D texture and Look Dev artist. My specialties include: - painting photo-real textures and maps developed from scanned reference, projections, photographs, procedural textures, projections, and hand painted. - developing sophisticated shaders for look development of a variety of materials - knowledge of hard surface modeling and fixing hard surface models to eliminate UV stretching - lighting and knowledge of creating HDR images -thorough understanding of MARI, VRay, and Photoshop

I have been drawing since I could hold a crayon, and have always been interested in all things artistic and CG. I spent the last 10 years as a Technical Support Engineer, but always had an interest from the outside to do what I truly love.

My name is Natalie Sabogal. My specialty is photo-real texturing for film using MARI and Photoshop. I am also trained in modeling, lighting and lookdev.

I am an environment artist for games, specializing in modeling and texturing. I am proficient in XSI, Maya, Photoshop, Zbrush, and the Unreal Engine, and currently learning 3ds Max and Mari. My passion for making games is rivaled only by my passion for playing them.

I am a fresh and aspiring 3D Character modeling and texturing artist, seeking employment within the game industry. I have recently completed my demo reel as well as a diploma in 3D Modeling, Animation and Visual Effects at Think Tank Training Centre.

















