Student Art: Houra Ershad

CG Asset Creation for Film or Games

/Online/64 Weeks/diploma

Our signature online program teaches essential technical skills, real-world software, and production workflows. Students will finish with a portfolio that showcases their area of expertise, helping them launch an exciting career in the CG industry.

Overview

Program overview

Taught through Think Tank’s interactive platform, Portal, this program combines prerecorded tutorials, collaborative workshops, and one-on-one mentorship to prepare students for a career in Film, TV, or Games.

 

Specializing in your field of interest, you will create a portfolio that is catered toward a particular career, and often, a specific studio. With advice from your experienced supervisors and personal mentor, you’ll develop a wealth of industry insights, and connections to studios and recruiters.

 

In an industry that is constantly evolving, where roles inevitably overlap and evolve, new artists must be able to keep an open mind and flex their creative muscles to survive and excel. This program provides you with all the skills and tools to do just that.

Who it's for

This program is for artists new to CG seeking an extensive education along with the benefits of working remotely. Students must be ready to dedicate at least 40-60 hours a week to their studies. Working while studying is not recommended.

Software we'll provide

  • MariMari
  • MayaMaya
  • MudboxMudbox
  • PhotoshopPhotoshop
  • V-RayV-Ray
  • NukeNuke
  • UVLayoutUVLayout
  • Substance DesignerSubstance Designer
  • Substance PainterSubstance Painter
  • MarmosetMarmoset
  • Marvelous DesignerMarvelous Designer
  • ZBrushZBrush
  • Unreal EngineUnreal Engine

Youโ€™ll choose your specialization in Term 2

While developing a broad skillset that enables you to pursue a variety of career paths, this program lets you focus on a unique specialization that will help define you as a CG Artist:

Characters & Creatures for Film
Characters & Creatures for Film
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Characters & Creatures for Games
Characters & Creatures for Games
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Props & Environments for Film
Props & Environments for Film
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Environments for Games
Environments for Games
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Breakdown

Term by term

Term 1

Start with the basics. From texturing, lighting, compositing, rendering, asset creation and more…this term is designed to train you in the most essential facets of 3D modeling. In addition, you’ll be introduced to (and ultimately do a deep dive in) the software tools you’ll be using when working in the industry. 

The courses you’ll take in this term will emphasize and enhance your organization, flexible thinking and problem solving skills. In just 16 weeks, you’ll become an extremely well-rounded artist, with a strong inkling towards what will become your area of specialization.

Courses
  • / Introduction to Maya
  • / 3D Modeling Fundamentals
  • / Look Development
  • / Texturing
  • / Term 1 Final Project
Art by Jonni Zhang
Student Art: Jonni Zhang

Term 2

The foundational courses started in Term 1 continue, becoming more intense, complex, and demanding. You’ll be presented with more in-depth, creative techniques and tools which will allow you to produce more complex and detail-oriented work.

In addition to these more advanced lessons, you’ll be required to select your specialization path from one of four primary options: Environments & Props for Film or Games, and Characters & Creatures for Film or Games. These paths will inform what will eventually become your portfolio project during the following two terms.

Courses *
  • / 3D Modeling
  • / Drapery
  • / Hero Prop
  • / Anatomy & Topology
  • / Look Development
  • / Game Engines
  • / Production Pipeline
  • / Term 2 Final Project
Art by Andril Stoianov
Student Art: Andril Stoianov

Term 3

Courses in this term focus on advanced tools, workflows and techniques that will prepare you for the final stages of your specialization. Upon being connected with your personal mentor, you’ll begin to develop a full-term final project that will serve as a high-quality asset preceding the portfolio production stage to come.

Workload and expectations increase during this term as pre-production on your portfolio and demo reel begin while advanced courses continue.

Courses *
  • / 3D Modeling
  • / Hero Prop
  • / Grooming
  • / Anatomy & Topology
  • / Texturing
  • / Environments
  • / Game Engines
  • / Advanced Tools
  • / Term 3 Final Project
Art by Gal Hadari
Student Art: Gal Hadari

Term 4

As the foundational piece of the portfolio production process, this mentorship-focused term has you making definitive creative decisions–such as finalizing shots, completing lighting, rendering, and compositing to produce what will become the final cut.

Alongside the advice of your supervisor and mentor, you’ll take lessons focusing on presentation skills, portfolio packaging, career preparation and job search which will provide invaluable direction on preparing resumés and cover letters, as well as industry practices and ethics.

Courses *
  • / Job Readiness
  • / Production Pipeline
  • / Final Portfolio Production
Art by Simon Almeida
Student Art: Simon Almeida
* Specialization may affect course selection
Why Think Tank?

Personalized Fast-paced Hands-on Anywhere

  • Portal

    Your virtual home base. Connect with classmates, your supervisor, take in live sessions, and explore the student gallery.

  • Weekly challenges

    Utilize training materials, such as video, software screen capture, exercises, resources, and assignments.

  • Peer learning

    Take part in live question-and-answer sessions with your classmates and supervisor to share your ideas.

  • Small classes

    Each class has a max of eight students. This means less theory, less waiting, more collaboration, and more feedback.

  • 24/7 access

    Throughout your program, you’ll get 24/7 access to all recorded live sessions and proprietary training materials.

  • Leave with results

    Gain the skills, confidence, connections, and portfolio required to make a statement and land that first job.

  • What is the tuition for CG Asset Creation for Film or Games?Plus icon
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  • Do I need to submit a portfolio for this program?Plus icon
  • What are this program's admission requirements?Plus icon
  • What hardware and software should I have for this program?Plus icon
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Student Art: Roy Bennett
Tuition & Start Dates

Apply for this program

Ready to take the next step? The application process is simple, and our Admissions Team are happy to answer any questions you might have.
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