Student Art: Kristina Perinska

3D Animation, Visual Effects & Game Art

/Campus/64 Weeks/diploma

Our signature campus program offers you an intense, personalized, and highly collaborative deep dive into the technical skills required for a career in CG. Grasp the fundamentals before elevating your artistic vision and developing an industry-ready portfolio.

Overview

Program overview

Taught in person at our state-of-the-art campus, this program offers small classes, hands-on workshops, and one-on-one mentorship to prepare students for a career in Film, TV, or Games.

 

Specializing in your chosen focus, you’ll develop a portfolio that is catered towards a particular career, and often, a specific studio. With advice from your experienced instructors and personal mentor, you’ll develop a wealth of industry insights and connections that will help you confidently take the next step. 

 

Joining us in North Vancouver means you’ll learn in the heart of the creative industry. You’ll find that top studios, industry professionals, and well-regarded recruiters are frequent visitors to campus. It’s our goal to prepare you to both engage and elevate this community.

 

 

Who it's for

This program is for artists new to CG who seek a comprehensive education that places them alongside top studios and industry leaders. Students must be ready to dedicate at least 40-60 hours a week to their studies. Working while studying is not recommended.

Software we'll provide

  • MariMari
  • MayaMaya
  • MudboxMudbox
  • PhotoshopPhotoshop
  • V-RayV-Ray
  • Substance DesignerSubstance Designer
  • Substance PainterSubstance Painter
  • UVLayoutUVLayout
  • ZBrushZBrush
  • NukeNuke
  • MarmosetMarmoset
  • Marvelous DesignerMarvelous Designer
  • R3DS WrapR3DS Wrap
  • Unreal EngineUnreal Engine

Youโ€™ll choose your specialization in Term 2

While developing a broad skillset that enables you to pursue a variety of career paths, this program lets you focus on a unique specialization that will help define you as a CG Artist:

Characters & Creatures for Film
Characters & Creatures for Film
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Characters & Creatures for Games
Characters & Creatures for Games
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Props & Environments for Film
Props & Environments for Film
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Props & Environments for Games
Props & Environments for Games
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See all 12 specializations Plus sign
Breakdown

Term by term

Term 1

Start with the basics. From texturing, lighting, compositing, rendering, asset creation and more…this term is designed to train you in the most essential facets of 3D modeling. In addition, you’ll be introduced to (and ultimately do a deep dive in) the software tools you’ll be using when working in the industry. 

The courses you’ll take in this term will emphasize and enhance your organization, flexible thinking and problem solving skills. In just 16 weeks, you’ll become an extremely well-rounded artist, with a strong inkling towards what will become your area of specialization.

Courses
  • / Introduction to Maya
  • / Life Skills
  • / 3D Animation
  • / 3D Modeling
  • / Digital Sculpting
  • / Introduction to Texturing
  • / Production Pipeline
  • / Experiential Learning Lab
  • / Final Project
Art by Ivan Lim
Student Art: Ivan Lim

Term 2

The fundamental courses started in Term 1 continue, becoming more intense, complex, and demanding. You’ll be presented with more in-depth, creative techniques and tools which will allow you to produce more complex and detail-oriented work.

In addition to these more advanced lessons, you’ll start to focus on your area of specialization. As this term concludes, you’ll be expected to present your portfolio plan. This will help both you and your advisors determine the best mentor possible for you as you move into the production focused half of the program.

Courses *
  • / 3D Animation
  • / Game Engines
  • / Acting for Animation
  • / Advanced Texturing
  • / Compositing & VFX
  • / Rigging
  • / Digital Sculpting
  • / Advanced 3D Modeling
  • / Advanced Lighting
  • / Environment Production
  • / Character Production
  • / Production Pipeline
  • / Experiential Learning Lab
  • / Final Project
Art by Nasim Jenabi
Student Art: Nasim Jenabi

Term 3

At the beginning of this term you’ll select your area of specialization, and with help from your Think Tank advisors, be paired with a personal mentor who is an expert in your field-of-interest. Your courses will now focus on those advanced tools, workflows and techniques that relate to your specialization.

A hallmark of this term is developing a plan to produce your eventual portfolio. Things will start to get very real, as you’re required to maintain this full-production schedule under the guidance of your instructors and mentor while advanced stream courses continue.

Courses *
  • / Traditional Sculpting
  • / Advanced Tools
  • / Production Pipeline
  • / Experiential Learning Lab
  • / Final Portfolio Pre-Production
Art by Halldรณra Hilmarsdรณttir
Student Art: Halldรณra Hilmarsdรณttir

Term 4

As the foundational piece of the portfolio production process, this mentor-focused term has you making definitive creative decisions on your pieces–such as finalizing shots, completing lighting, rendering, and compositing to produce what will become the final cut.

Alongside the advice of your instructors and mentor, you’ll take lessons focusing on presentation skills, portfolio packaging, career preparation and job search which will provide invaluable direction on preparing resumés and cover letters, as well as industry practices and ethics. 



Courses *
  • / Presentation Skills
  • / Portfolio Packaging
  • / Job Search
  • / Production Pipeline
  • / Experiential Learning Lab
  • / Final Portfolio Production
Art by Hong Low
Student Art: Hong Low
* Specialization may affect course selection
Why Think Tank?

Personalized Fast-paced Hands-on In person

  • Industry leaders

    Gain real-world insights and invaluable connections from instructors & mentors who are are themselves industry pros.

  • Weekly challenges

    Each week, receive a set of challenges that reflects the problems and scenarios you'll encounter professionally.


  • Collaborative spaces

    From winding down in the lounge to creating in the lab, the Think Tank campus is designed to inspire artistic collaboration.

  • Small classes

    Each class features a max of 12 students. This means less theory, less waiting, more collaboration, and more feedback.

     

     

  • Real-world labs

    Relevant software and state-of-the-art work stations allow you to develop your work with the same tools top studios utilize.

  • Leave with results

    Gain the skills, confidence, connections, and portfolio required to make a statement and land that first job.

  • What is the tuition for 3D Animation, Visual Effects & Game Art?Plus icon
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  • Do I need to submit a portfolio for this program?Plus icon
  • What are this program's admission requirements?Plus icon
  • What hardware and software will I use in this program?Plus icon
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Student Art: Rakesh Kumar
Tuition & Start Dates

Apply for this program

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