Fabrizio is classicaly trained in fine arts, illustration and sculpture. He got his start doing commercials in small italian studios using Maya and shooting small films for the italian television. Soon he moved to Tokyo where he worked as lead character artist in Production IG, the famous japanese studio that created Ghost in the Shell, the animated sequence in Kill Bill and more. While in Japan he also worked for Studio Ghibli and for various horror film directors as illustration and prosthetic-fx artist. Eventually he did prosthetics-fx and horror make up for horryfing deformed monsters (both puppets and real actors) in the abandoned hospital attraction inside the FujiQ park in Japan. Launching his freelance career and working for Origami Digital (Hollywood), film would soon follow.
Fabrizio found himself working with Neil Blomkamp at Peter Jackson’s Wingnut Films as a digital sculptor on “District 9”, when the project was still at it’s early stage of development sculpting and texturing the main alien using Weta Workshop’s concept sketches and clay maquette. He has then worked on other feature films and videogames with companies such as Mirada, Namco, Sony, Townshend Productions, MadMind Studio, Psychoz Interactive and more. Fabrizio now works as a fulltime freelancer with a broad range of clients, specializing in horror videogames and is creating his own horror next-gen videogame for PS5 with his team. His services include: game design, art direction, concept design, illustration, digital sculpting, texture painting, traditional sculpting, environment composition, matte painting, storytelling.