Jonathan Chan has spent the past 11 years working alongside some of the game industries top talent in both AAA titles and mobile. His career began at a studio called Silicon Knights, where he worked on a secret horror sandbox game with seniors that developed METAL GEAR SOLID.
Following that project, he continued his work as an Environment Artist at Rockstar where he worked on MAX PAYNE 3. Learning more in depth how a AAA titles pipeline and process works with other departments and dependencies. This lead to his next position as a Lead Artist at Ubisoft where he had the opportunity to work on RAINBOX SIX: PATRIOTS and SPLINTER CELL: BLACKLIST. Leading a small team started his second passion of strategizing, dissecting and inventing theories, process’s and workflows that would support and help artists.
At Kixeye he brought his knowledge to help the company build a pipeline and process for art going into their mobile products. His last two positions as Lead Environment Artist at Bethesda’s Battlecry studio and Capcom have both focused and excited his love of art creation and helping artists. He currently is leading a talented group of artists at Arts United Vancouver as their Director of Production.