My name is Rhiannon Catton. I currently work at EA Motive as a Surfacing/Environment Artist. Prior to this I worked on multiple Dead Rising titles as well as a couple of prototype projects at Capcom Vancouver as an environment artist. My first job in the industry was at Radical on an unannounced title in 2007 as a junior artist. I have experience in many aspects of game art creation, from level design to asset creation. I recently made the move to becoming a surfacing artist specializing in Substance Designer.