On Wednesday, January 10 at 6 pm (PST),
Think Tank Graduates will discuss their journey into the professional world of Environment Art. This Virtual Event is ideal for those curious about what it takes to succeed at Think Tank and then build worlds for Films and Games. Think Tank’s very own, Raffael Frank (an accomplished Facial Modeler himself) will moderate a discussion touching
These artists were once in your shoes, so this is a talk that you will not want to miss. Inspiration guaranteed! This is a virtual event, so make sure to register through Zoom ahead of time.
Hear from artists who've gone from school to studio! |
Who will be there?
Renowned Facial Modeler turned Think Tank Lead Supervisor, Raffael Frank, will be moderating the discussion before turning it over to a live Q&A.
Joel Wynd, EA/MetalHead Games
Originally from Australia, Joel has been working professionally for just over a year.
Recently he released his first game title, Super Mega Baseball 4. For Joel, to enter the industry you need to accept that once you have a job you'll never leave the learning phase!
Take a closer look into Joel’s world here.
Nikhil Kedige, Playground Games
Nikhil started creating 3D Models when I was 16 years old, but today is focused on Environments and Believable Graphics. Having previously worked at studios such as Ubisoft, Frontier Developments and Dekogon, he’s had the opportunity to work on a variety of AAA projects.
Take a closer look into Nikhil’s world here.
Brighton Vinet, Environment Artist/Global Mentor
With 2 years experience working in Games, Brighton’s most recent saw him creating Environments for important conversations and complex animations often working back and forth with multiple departments. His philosophy? Always work smarter, not harder!
Take a closer look into Brighton’s world here.
This Think Tank Talks is hosted on Zoom. We will record and distribute the event to all registrants within 24hrs of the event.